![]() GN Test Bench 2015Īverage FPS, 1% low, and 0.1% low times are measured. This updated benchmark used Endor, which we found to be an intensive test environment, as the benchmark platform. This benchmark is not comparable to our previous Battlefront benchmark, which used Tatooine as the bench course. This was chosen for its replicability and reliability during test. We used the "Survival" mission on a set course (shown in our video). Game settings were configured to "Ultra," "High," and "Medium" presets at 1080p, 1440p, and 4K resolutions.Įach scenario was tested for 30 seconds identically, then repeated three times for parity. NVidia's 358.91 drivers were used for testing, including the Battlefront patch. The latest AMD Catalyst drivers (15.11.1) were used for testing, including the Battlefront patch. Our thanks to supporting hardware vendors for supplying some of the test components. We tested using our updated 2015 Multi-GPU test bench, detailed in the table below. To that end, an i7-5930K CPU was used in these benchmarks, but we've also got a Battlefront CPU benchmark Test Methodology ![]() This benchmark was conducted on the hardware listed below for a specific, methodologically reinforced reason: Eliminating the CPU bottleneck to analyze absolute GPU performance. Terrain Groundcover: Impacts how populated the ground is with non-vital objects, like rocks, foliage, and other undergrowth or debris. Also governs reflections (intensive), physics simulations, and level of detail (LOD) view distances for meshes. Mesh quality governs tessellation of terrain and objects, with higher settings yielding the somewhat impressive smoothness and natural appearance of environment objects. Higher post processing settings will create more of a visual “pop” to the player. Lowering this setting will create a “flattened” image by removing or reducing these post processing effects, but improve performance overall. Post Process Quality: Affects high-dynamic range lighting (HDR), motion blur, distortion, and DOF (depth of field). Effects Quality also impacts the resolution and duration of decals applied to maps and characters, like burn marks. Distant shadows will stop appearing with lower settings.Įffects Quality: The maximum count of active visual FX at any given time is governed by this setting. Lowering this option will create shadows with rougher edges and lower character shadow smoothness. Shadow Quality: Affects shadow resolution and distance. You'll see red shine through the surface of the skin. For an easy example, imagine holding your hand over a flashlight. SSS, or sub-surface scattering, traces rays of light beneath the surface of objects – skin would be an easy example – to radiate light colors related to the penetrated object. Lighting Quality: Impacts dynamic environment maps and sub-surface scattering. Anisotropic filtering has little to no impact on framerate performance and should be used to reduce texture “crawling” when looking at objects with non-oblique angles. Rather than present this setting with the usual taps (x4, x8, x16, etc.), Battlefront displays the option with more user-friendly low/medium/high/ultra nomenclature. Texture Filtering: This is the level of anisotropic filtering (click the glossary link to learn more). Ultra texture qualities allow for granular inspection of character clothing, revealing detailed stitching and other visual elements. ![]() Reducing this has a noticeable impact on visual fidelity within the game. Texture Quality: The resolution of textures applied to in-game surfaces. All custom options will be grayed-out unless this option is set to “Custom.” We used this when toggling to “high” and “medium” for consistent testing and elimination of test error. Graphics Quality: This is the quick switch for graphics presets. More on this as it develops! Star Wars Battlefront Graphics Settings Explained The software is rapidly becoming our go-to for live metric output with in-game overlays. This is a custom deployment of CAM that we are working with NZXT to test and implement. Note: You'll see NZXT's CAM software in the top-left of the first thirty seconds of this recording. ![]() Star Wars Battlefront Max Graphics Settings (60FPS, 4K) – Bench Course ![]()
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